Medieval Middle Manager
Summary
You are just a simple middle manager being bossed around by a powerful wizard who is preparing for an oncoming onslaught from her mortal enemy. Do you have what it takes to harvest resources, direct underling peasants, construct buildings and train units before the army arrives...or worse...face the wrath of the boss? She highly doubts it! She is the hero here and you are just a grunt carrying out her orders.
Instructions!
WASD to move, Use [Left Mouse] to gather resources when in range (an icon will appear). Drop them off with [Left Mouse] at the Town Hall when the dropoff icon appears. You must do this before you can purchase buildings & units!
Use [Spacebar] to interact with certain buildings to train units if you have enough resources. [Tab] will back out.
Use [Spacebar] to select a unit, hover over resource and hit [Spacebar] to get them to resource it. Depending where you place buildings they might get stuck. That's on you, you're the manager!
Hit [C] to choose a building to construct and place it with [Spacebar] so long as it's not colliding with anything. [Q] and [E] to rotate it 90 degrees in either direction. [Tab] cancels placement.
Credits
Programming and Design by DigUpStupid
2D, 3D Art and Design by Mysteriz Madi
Required Preamble
- This team of 2 formed randomly off the community posts, it's our first time working together and Madi's first game jam!
- Our interpretation of the theme was to play the role of an RTS unit as if being directed by a human player. We experimented with being told exactly what to do but that was very boring and too literal. We instead settled on higher level objectives-as-directives so that the player could have some agency in how they were carried out, all the while being berated by the boss no matter what you do. It's like real life!
- We worked well together by agreeing on an idea up front and getting to work early, though it was still a mad dash to the finish as perfectionism widdled away and brinksmanship took over. We had a lot more planned including combat and much more detailed barbs from the boss depending on what you weren't doing.
- The biggest takeaway from this is don't leave the full gameplay til the last minute, it was only in the last 3 days that all the elements were fused together into something playable and we don't recommend it. Next time we will definitely not make that mistake, we hope :S
Assets
- (Polytope Studio) - Lowpoly Environment Nature Free Medieval Fantasy
- Synty - Knights, Vikings packs
- Polygon - Forest Village
- Polygon Arsenal
- Fantasy Skybox
- GUI Pro Fantasy RPG
- Music produced and provided by LonePeakMusic
Song: Modern Plague [Retro Gaming Version]
Song: Library of Babel [Retro Gaming Version]
Updated | 20 hours ago |
Published | 1 day ago |
Status | In development |
Platforms | HTML5 |
Author | DigUpStupid |
Genre | Strategy |
Made with | Unity |
Comments
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I thought the little sprites on the menu were really cute with the little floating hands and such. It really reminds me of some old games you might have seen on N64 or something (and also miis from wii)
Gameplay wise, I was instantly reminded of those annoying mobile ads where you play this little mini game that is not actually the game of running to collect resources and deliver it to base. Real game discovered here. But also, very much so like a more stressful and "you are the villager" gameplay of AoE.
Here comes an issue I wanted to comment on, which is that the drop off of resources is not intuitive. I had to restart about 5x now trying to figure out what I was supposed to do and pressing random buttons. After some trial and error, it was discovered that you long press the L mouse button to slowly drop items inside which is a bit meh.
Secondly, when training the military, I feel like the food resource is basically useless. I think it would be better for food to be more involved outside of just making peasants. Otherwise, you the player would just farm food to make more workers and make peasants do the mining and timbering. I feel like the resource distribution could be polished more for balancing so you dont break it in this regard.
Outside of this, as i said, the little mii people are so cute! I think keeping the low poly cute look if you ever expanded on it would be 10/10 vibes imo.
Good job you two ^^
Glad you enjoyed it and thanks for the feedback! On-screen inputs were definitely something I regret not spending some time on, and I see I didn't even put the input for dropoff in the instructions, sorry about that :(